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The riftbreaker console
The riftbreaker console












The story, however, fairs a lot worse and the intent is not clear. A good job is done but it means placing walls can get fussy and alternating between building and combat takes multiple button presses. That said, this is a game that was clearly designed with mouse and keyboard as the controller interface has a lot of different inputs that must be mapped to a limited set of buttons. It is impressive how well each element is handled and the level of polish that is seen on all of the mechanics. At certain points it is possible to go on excursions to other areas, and The Riftbreaker switches pace for the player to explore areas like they are a dungeon crawler.

the riftbreaker console the riftbreaker console

Resource management gets more complicated and elaborate but the devs smartly give the player some time to breathe. Solar doesn’t work at night, turbines don’t generate a lot, and carbonium factories only run for as long as they have resources.Īs the campaign progresses more biomes become available along with more upgrades for both the base and Riggs. For example, at the beginning of the game there are wind turbines, solar panels, and carbonium factories that can be used to source energy, but each has their drawbacks. There is a constant tension between extending the perimeter to control more territory while balancing material needs of what is required to keep it safe. The local species are not all friendly and will sporadically attack and destroy anything not locked down by a turret perimeter, or by the player controlling Rigg’s array of shotguns, rocket launchers, mines, and melee weapons. Extractors then require power which leads to a constantly expanding base, replete with walls and turrets. Building a headquarters requires resources which initially can be mined by the player personally, but soon extractors will be needed. To do this the player guides Riggs across the planet in a top-down view to set up a headquarters. Ashley has to setup an outpost, then research and collect sufficient resources to bring everyone to Galatea. They use a rift to land in Galatea 37, a remote planet that looks like a potential suitor to resettle earth’s population. The player takes control of Ashley and Riggs, a human coloniser, and her AI mech suit respectively. It is a heady mix of different styles that the developers expertly blend together.

the riftbreaker console

It melds twin-stick shooting with Diablo action RPG elements, but has resource management, base building and tower defense layered on top. X-Morph was a tower-defense/shooter and The Riftbreaker is much more ambitious. Coming off the equally well-made X-Morph Defense, Polish studio EXOR Studios seem to have mastered genre-fusion. The Riftbreaker is an immaculately made game.














The riftbreaker console